//#include "GameObject.h"
//
//GameObject::GameObject()
//{
//	m_drawing = true;
//}
//
////const RBTYPE GameObject::GetRBType() const
////{
////	return m_rigidBody->GetType();
////}
////
////RigidBody2* GameObject::GetRB() const
////{
////	return m_rigidBody;
////}
//OOBB3& GameObject::GetOOBB3() 
//{
//	return m_oobb3;
//}
////void GameObject::SetRB(RigidBody2* rb)
////{
////	m_rigidBody = rb;
////}